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The Sandman #14 – Collectors

The Doll's House
The Doll's House
The Sandman #14 - Collectors
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Rose Walker and Gilbert cross paths with The Corinthian at a “Cereal Convention”. I Am Joe’s Body on The Internet Archive https://www.youtube.com/watch?v=avmeDrqbWNE https://www.youtube.com/watch?v=btNVUWikg7M

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The Sandman #13 – Men of Good Fortune

The Doll's House
The Doll's House
The Sandman #13 - Men of Good Fortune
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Dream grants Hob Gadling immortality and they meet every one hundred years.

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The Sandman #12 – Playing House

The Doll's House
The Doll's House
The Sandman #12 - Playing House
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We learn what Brute and Glob have been up to in Morpheus’ absence, and Jed ends up in more danger than before.

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The Sandman #11 – Moving In

The Doll's House
The Doll's House
The Sandman #11 - Moving In
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Rose Walker rents a room in a house full of interesting people, we see Jed’s dreams and reality, while Morpheus locates two of his missing dreams and is not pleased. Absolute Sandman Color Differences Little Nemo in Slumberland Archive Sand Island Light, Alabama https://www.youtube.com/watch?v=GOkiNJREHWw

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The Sandman #10 – The Doll’s House

The Doll's House
The Doll's House
The Sandman #10 - The Doll's House
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We meet Dream’s siblings, Desire and Despair, and Rose Walker, the granddaughter of “sleeper” Unity Kincaid and a “Dream Vortex”.  

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The Sandman Issue #6 – 24 Hours

Preludes and Nocturnes
Preludes and Nocturnes
The Sandman Issue #6 - 24 Hours
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Over 24 hours, John Dee uses Dream’s ruby to make the world go mad while he toys with the lives of six people in an all-night diner. Content note: This issue contains several troubling scenes.  

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